INTRO
--------------------------------------------
BACKGROUND TO TOSSED INTO SPACE ADVENTURE
--------------------------------------------
     Year:  2005.  You are Dr. Thackery Schmidt.  It's been eight years since 
you became trapped aboard the "Jumpin'" Jupiter 8 with the tiresome 
Rob-&-Son family.  After your early attempts to convince them to return to 
Earth turned rather nasty, you've been lying low ever since, playing the 
buffoon and waiting for your opportunity.  You thought you had it two years 
ago when you traded the ship's fuel supply to the circusmaster Farnum for a 
starchart.  Boy was Major Pest angry, but it was for his own good as well as 
yours.  Then what did that irritating lot do?  They took the charts and went 
to Alpha Centauri, their original destination, refusing to do a simple 
neighborly thing like drop you off at Earth on the way.
     Since they were six years behind schedule, they expected to find an 
Earth colony already established, but the planet that had been discovered
years before was still empty.  Apparently your sabotage of the Jupiter set 
the U.S. space program back farther than you had thought.  At least you were
well paid for that job, by Alveoli 14 Penumbra, an agent from the nation of
[CENSORED FOR YOUR PROTECTION].  Now all that beautiful money lies rotting in 
a Swiss account and you can't get back to spend it.
     But now your opportunity has arrived.  After two years of colonization
the Rob-&-Son family has established themselves firmly on Alpha Centauri.
With aid from you they have built several shelters, and are living off the
land quite comfortably.  Surely they wouldn't mind too much if you borrowed
the ship, just to go back and inform Alphabet Control where they are, mind 
you.
     The Rob-&-Sons are just setting off in the chariot to check the weather
station, or dust the atomic pile, or some fool thing.  You have learned
enough to pilot the ship, but you must fuel it up, find the course data to
Earth and make the ship spaceworthy before they return.

















PLAYTESTERS:  Dr. Anne Smith   Debi Flummer   Tony Steele
              Paul Pence       Cindy Yans     Mark Gillespie







LOST IN SPACE:
     You wave goodbye as the chariot rolls over the dunes.  The Rob-&-Son
family will be gone for at least a day.  You must get the ship spaceworthy
and be gone before they return.
     Jody and the Robot have remained behind with you, and would undoubtedly
wish to hinder your plans.  You must do something about them as well.
END_INTRO

ROOM 2
Campsite
SOUTHWEST 71
END_ROOM

ROOM_DESCR 2
CAMPSITE
You are standing in front of the Jupiter 8 on a bleak and arid plain.  The
wind blows gently and you can see mountain peaks in the distance.  To the  
southwest is the airlock to the Jupiter.  A button is on the hull next to the
airlock.  Over the next hill is the hydroponic garden, and several buildings 
the Rob-&-Sons have constructed over the last two years, but you don't know if 
your delicate back could stand the hike to get there.  Oh the pain.  The pain...
                     [You can walk:  SW (to enter the ship)]
END_ROOM_DESCR

ROOM 3
Drillsite
END_ROOM

ROOM_DESCR 3
DRILLSITE
You are on a hilltop where the Rob-&-Son's have established a drilling site
for dutronium fuel which will power the ship.  You can see the Jupiter 8 far
away in the distance.  The hill looks far too steep for you to climb down.
                           [No Obvious Directions]
END_ROOM_DESCR

ROOM 71
Jupiter 8 Airlock
NORTHEAST 2
SOUTHWEST 72
END_ROOM

ROOM_DESCR 71
JUPITER 8 AIRLOCK
You are in the Jupiter 8's airlock.  You can go northeast to the campsite
or southwest to enter the ship.
                         [You can walk:  NE, SW]
END_ROOM_DESCR

ROOM 72
Main Control Room
NORTHWEST 73
NORTHEAST 71
DOWN 76
ENTER 86
END_ROOM

ROOM_DESCR 72
MAIN CONTROL ROOM
     This is the "bridge" of the Jupiter 8.  A large domed astrogator stands
in the middle of the room.  A giant viewport covers most of the north wall.
Below the viewport is a status panel that lists the ships condition.  The 
ships astrogator stands in the middle of the room.  Six cryogenic freezing 
tubes line the west wall.  A lift to the lower level lies to the south, and a 
ladder leads downwards for people who insist on doing it the hard way.  The 
east wall contains various devices; a 2-way radio, an electronic surveillance 
scope, and a box with a globular head that moves around.  Nobody's ever 
figured what it's for.
                   [You can walk:  NE, NW, S, D, ENTER]
END_ROOM_DESCR

ROOM 73
Space Pod
SOUTHEAST 72
END_ROOM

ROOM_DESCR 73
SPACE POD
     This is the Space Pot, a cramped, closet-size, toilet-like landing 
vehicle constructed by the Rob-&-Sons to scout out a planets surface without 
having to land the Jupiter.  They could always use the personal pair-o-jets 
to do the same job, but for some reason they don't trust those anymore.
                           [You can walk:  SE]
END_ROOM_DESCR

ROOM 74
Elevator Shaft
END_ROOM

ROOM_DESCR 74
ELEVATOR SHAFT
This is the area where the Jupiter 8's elevator connects with the lower level.
Since the elevator is currently on the upper level, this area is empty.
                             [You can walk:  N]
END_ROOM_DESCR

ROOM 75
Elevator
NORTH 76
END_ROOM

ROOM_DESCR 75
ELEVATOR
This is the Jupiter 8's elevator.  It consists of a disk about 3 feet in
diameter with no walls.  
                             [You can walk:  N]
END_ROOM_DESCR

ROOM 76
Lower Deck
NORTH 80
SOUTH 75
EAST 82
WEST 78
NORTHWEST 79
NORTHEAST 81
SOUTHWEST 83
SOUTHEAST 77
UP 72
DOWN 85
END_ROOM

ROOM_DESCR 76
LOWER DECK
You are on the lower deck of the Jupiter 8.  Living quarters lie to the west,
northwest, north, northeast and east.  A door marked Radioactive lies to
the southwest.  The Galley lies to the southeast, and a passage leads down.
                 [You can walk:  N, S, E, W, NW, NE, SW, SE, U, D]
END_ROOM_DESCR

ROOM 77
Galley
NORTHWEST 76
END_ROOM

ROOM_DESCR 77
GALLEY
This is the Jupiters mess, where that darling Mrs. Rob-&-Son creates her
culinary masterpieces (Chicken Kiev pills are her specialty).  
                            [You can walk:  NW]
END_ROOM_DESCR

ROOM 78
Your Cabin
EAST 76
END_ROOM

ROOM_DESCR 78
YOUR CABIN
You are in your cabin.  The Jupiters living quarters are rather cramped, with
only a bed along one wall and a writing desk on the other.
                             [You can walk:  E]
END_ROOM_DESCR

ROOM 79
Pill Rob-&-Son's Cabin
SOUTHEAST 76
END_ROOM

ROOM_DESCR 79
PILL ROB-&-SON'S CABIN
This is young Pilliam's cabin.  A fine lad whom you've gotten out of many a
scrape.  The room is strewn with junk that he has collected from the many
planets you've visited.
                             [You can walk:  SE]
END_ROOM_DESCR

ROOM 80
Jody and Petty Rob-&-Son's Cabin
SOUTH 76
END_ROOM

ROOM_DESCR 80
JODY AND PETTY ROB-&-SON'S CABIN
This cabin is occupied by Jody and Petty Rob-&-Son.  They were forced to
double up when you joined the crew, so there are two beds here, but the
personal possessions seem rather uninteresting.
                            [You can walk:  S]
END_ROOM_DESCR

ROOM 81
Major (Ugg) Pest's Cabin
SOUTHWEST 76
END_ROOM

ROOM_DESCR 81
MAJOR (UGG) WEST'S CABIN
This is the domicile of your erstwhile pilot, Major Donald Pest, a military
moron who has never appreciated the value of having a man of your bearing on
the ship.
                            [You can walk:  SW]
END_ROOM_DESCR

ROOM 82
Juan & Marine Rob-&-Son's Cabin
WEST 76
END_ROOM

ROOM_DESCR 82
JUAN & MARINE ROB-&-SON'S CABIN
This is the living area of Juan and Marine Rob-&-Son.  It is rather empty
now, as most of their possessions have been moved off the ship to one of the
buildings they have constructed on the planets surface.
                             [You can walk:  W]
END_ROOM_DESCR

ROOM 83
Storage Area
NORTHEAST 76
DOWN 84
END_ROOM

ROOM_DESCR 83
STORAGE AREA
     This is the storage area for the ship's foodstuffs.  Dozens of crates,  
each labeled either "Food Concentrate" or "Survival Gear" lie strewn about.  
You've always wondered at the rationale of storing food behind a radiation 
door.  Perhaps it's Major Pest's feeble idea of humor, to try to keep you 
away from it.  
     A passage leads down.
                           [You can walk:  NE, D]
END_ROOM_DESCR

ROOM 84
Power Core
LIGHT 205
UP 83
END_ROOM

ROOM_DESCR 84
POWER CORE
This is the ship's engine room.  The machinery here is rather sophisticated,
and the automatic maintenance devices preclude the necessity of anyone ever
having to come down here, save to refuel the ship.  Several computer units
line the walls, which you don't dare mess with.  In the center of the room is
a large hole, the Power Core itself (which resembles a hot tub more than
anything else), where new dutronium fuel is placed.
                             [You can walk:  U]
END_ROOM_DESCR

ROOM 85
Secondary Exit
UP 76
END_ROOM

ROOM_DESCR 85
SECONDARY EXIT
     This is the alternate exit from the ship, through which passengers
debark when the landing gear is extended.  Since the landing gear is not
currently extended, this room is a dead end.  It doubles as a storage area for
the heavier equipment, and the chariot is stored here when disassembled.
                            [You can walk:  U]
END_ROOM_DESCR

ROOM 86
Freezing Tube
EXIT 72
END_ROOM

ROOM_DESCR 86
FREEZING TUBE
     You pick a cryogenic tube at random and enter it, since they're all the
same.  This is a small, transparent, cylindrical glass case.  When activated,
it will put you into a state of suspended animation until the ship enters a
new solar system, or until it is opened from the outside.
                            [You can walk:  EXIT]
END_ROOM_DESCR

NOUN 201
Clothes
Leisure
Your leisure clothes are here.
LOCATION 1000
WEARABLE
PLURAL
END_NOUN

NOUN_DESCR 201
This outfit consists of black pants, an orange shirt and a black V-neck     
pullover.
END_NOUN_DESCR

NOUN 202
Clothes
3rd-Season
Your black and purple 3rd-Season clothes are here.
LOCATION 256
WEARABLE
PLURAL
END_NOUN

NOUN_DESCR 202
This outfit consists of black pants, a purple shirt, and a black V-neck
pullover.  You wore it all through the third season when the family was on
some kind of pastel kick.
END_NOUN_DESCR

NOUN 203
Uniform
Colonel's
There is a U.S. Air Force Colonel's Uniform here.
LOCATION 256
WEARABLE
END_NOUN

NOUN_DESCR 203
This is a U.S. Air Force uniform uniform belonging to Colonel Thackery
Schmidt (i.e. you).  You haven't worn it much since being trapped aboard 
the Jupiter, as it is a bit tight in the seat.
END_NOUN_DESCR

NOUN 204
Spacesuit
Silver
There is a spacesuit here.
LOCATION 256
WEARABLE
END_NOUN

NOUN_DESCR 204
This is a regulation U.S. Space Corp suit.  It protects the wearer from
radiation, sunburn and mosquitos.  The Rob-&-Sons always seem to wear them
during takeoff, although why is a mystery, since without an oxygen pack
attached, they don't protect against vacuum any more than a bikini would.
END_NOUN_DESCR

NOUN 205
Rock
Glittering
There is a rock specimen here.
LOCATION 79
IS_LIGHT
END_NOUN

NOUN_DESCR 205
     This is a rock sample that young Pill picked up on Preplanus, the first
planet that you visited.  It is rather large, at least grapefruit size, and
seems to be luminescent.
END_NOUN_DESCR

NOUN 206
Jetpack
Neato
There is a neato jetpack here.
LOCATION 85
WEARABLE
END_NOUN

NOUN_DESCR 206
     This is a jetpack used for reconnaisance work.  When worn and turned on,
it can lift a man of 160 lbs. up to 423.914 feet in the air to scout the
countryside.  Since the metric system was adopted, you don't use it much,
though.
END_NOUN_DESCR

NOUN 207
Book
Log
The Jupiter 8's Logbook is here.
LOCATION 82
READABLE
NOUN_SYNONYMS LOGBOOK LOG
END_NOUN

NOUN_DESCR 207
The cover reads "Jupiter 8 Log"
END_NOUN_DESCR

TEXT 207
     You open the book to the first page and begin reading:  "October 21st
in the Earth Year Nineteen Hundred and Ninety Seven; somewhere in space.  
We've come to the end of the first 24 hours of the voyage and all are in good 
health, including our increasingly annoying extra passenger, Dr. Schmidt.  As
yet we have no inkling of our true position.  The period during which we
travelled in hyperdrive, beyond the speed of light, could have carried us
through space and time to almost any part of the galaxy.  Now as Major Pest
continues to search for some clue to our present location there's little for
any of us to do but rest and wait.  And hope."
     Nothing but a personal diary.  This won't help you find the course back
to Earth.  "Increasingly annoying" indeed!  Bah!
END_TEXT

NOUN 208
Book
Navigation
The ships Navigation Chart Book is here!
LOCATION 84
READABLE
NOUN_SYNONYMS CHARTS CHARTRES 
END_NOUN

NOUN_DESCR 208
The cover says "Jupiter 8 Navigational Log".
END_NOUN_DESCR

TEXT 208
     You read through the book.  The course back to Earth is mentioned here
on the final page.  You make a mental note of it.
END_TEXT

NOUN 209
Bottle
Fuel
An empty Dutronium Canister is here.
LOCATION 81
OPEN
NOUN_SYNONYMS CANISTER CAN
END_NOUN

NOUN_DESCR 209
     This is a bottle, of the type used to hold dutronium fuel.  It is
currently empty.
END_NOUN_DESCR

NOUN 210
Laser
Pistol
There is a laser pistol here.
LOCATION 73
CAN_SHOOT
NUM_SHOTS 6
NOUN_SYNONYMS LASER PISTOL GUN
END_NOUN

NOUN_DESCR 210
     This is a standard U.S. Space corps Rogers & Greenblatt laser pistol.  
Since they are mass produced for a dollar apiece, they are known as "Buck" 
Rogers guns.
     It has #VAR1# shots left.
END_NOUN_DESCR

NOUN 211
Pack
Power
INVISIBLE
LOCATION 72
NOUN_SYNONYMS BATTERY BATTERIES POWER-PACK
END_NOUN

NOUN_DESCR 211
     This is a square 3x3 battery pack which will power the Robot for 3
weeks before needing to be recharged.
END_NOUN_DESCR

NOUN 212
Fuel
Bottle full of
There is a full canister of dutronium here.
LOCATION 0
DRINKABLE
NOUN_SYNONYMS BOTTLE CANISTER CAN DUTRONIUM FUEL
END_NOUN

NOUN_DESCR 212
     This is a bottle, of the type used to hold dutronium fuel.  It is
currently full.
END_NOUN_DESCR

NOUN 213
Lettuce
shredded
There is a pile of shredded lettuce here.
LOCATION 77
EDIBLE
NOUN_SYNONYMS SLAW
END_NOUN

NOUN_DESCR 213
     The lettuce has been carefully pulled apart.  Apparently it is going to
be a part of the dinner that Jody is making for the two of you.
END_NOUN_DESCR

NOUN 214
Key
Trunk
The key to your trunk is here!
LOCATION 74
END_NOUN

NOUN_DESCR 214
     This is a small brass key that opens the trunk in your quarters.
END_NOUN_DESCR

NOUN 251
Scope
Scanning
INVISIBLE
UNMOVABLE
LOCATION 72
END_NOUN

NOUN 252
Panel
Status
INVISIBLE
UNMOVABLE
LOCATION 72
NOUN_SYNONUMS STATUS
END_NOUN

NOUN_DESCR 252
     This board monitors the status of the ships vital systems.
END_NOUN_DESCR

NOUN 253
Dutronium
pool of
There is a pool of dutronium here.
UNMOVABLE
LOCATION 3
DRINKABLE
POISONOUS
WEIGHT 99
NOUN_SYNONYMS DUTRONIUM FUEL POOL
END_NOUN

NOUN_DESCR 253
     This black liquid powers the Jupiter's engines.  One cannister is quite
enough to return the ship to Earth from here.
END_NOUN_DESCR

NOUN 254
Projector
Force-Field
There is a Force-Field Projector here.
LOCATION 2
UNMOVABLE
NOUN_SYNONYMS FORCE-FIELD FORCE FIELD GENERATOR
END_NOUN

NOUN_DESCR 254
     This device looks rather like a syringe on a tripod.  When activated it
throws up a force field with a circumference approximately 1.5 times that of
the ship.  The generator is solar powered and its storage cells hold enough
charge to keep the field going for 25.6 hours in darkness.
     The unit can be activated or deactivated from the outside if the user 
has a hand held remote control unit.
END_NOUN_DESCR

NOUN 255
Rig
Drilling
There is a dutronium drilling rig set up here.
LOCATION 3
UNMOVABLE
SIZE 2
WEIGHT 99
OPEN
NOUN_SYNONYMS DRILL HOLE RECEPTACLE
END_NOUN

NOUN_DESCR 255
     A hole has already been drilled, and the rig is set up over it.  A long
pipe goes into the ground, and disappears from sight.  The rig has a hole in
its side where empty fuel bottles are placed beneath a spigot, and a button
on top.  When activated, the rig will fill the bottle with fuel.  It sort of 
reminds you of some Coke machines you've seen.
END_NOUN_DESCR

NOUN 256
Trunk
Steamer
Your trunk is here.
SIZE 99
WEIGHT 99
UNMOVABLE
CLOSABLE
CLOSED
LOCKABLE
LOCKED
KEY 214
LOCATION 78
END_NOUN

NOUN_DESCR 256
     It appears a perfectly ordinary looking footlocker.
END_NOUN_DESCR

NOUN 257
Core
Power
INVISIBLE
LOCATION 84
SIZE 80
UNMOVABLE
OPEN
NOUN_SYNONYMS POWER HOLE TUB
END_NOUN

NOUN_DESCR 257
     The Power Core itself is a raised hole in the center of the floor where
dutronium fuel is poured to refuel the ship.
     As you look into the Core, all is dark.  You wad up a scrap of paper and
drop it in.  The Core flares up briefly as the paper is consumed, and then
goes dark again.
END_NOUN_DESCR

NOUN 279
Button
Rig
INVISIBLE
UNMOVABLE
PUSHABLE
END_NOUN

NOUN_DESCR 279
     This is a large button on the side of the rig that activates it.
END_NOUN_DESCR

NOUN 280
Knob
Elevator
There is an Elevator Knob here.
LOCATION 72
UNMOVABLE
END_NOUN

NOUN_DESCR 280
     This is a small knob on the elevator rod, that when turned,
calls the elevator.
END_NOUN_DESCR

NOUN 281
Button
Up-Down
There is an Up-Down button here.
LOCATION 75
UNMOVABLE
PUSHABLE
END_NOUN

NOUN_DESCR 281
     This is a small button on the elevator rod, that activates the lift.
END_NOUN_DESCR

NOUN 282
Button
Freezing
There is a freeze activation button here.
LOCATION 86
UNMOVABLE
PUSHABLE
END_NOUN

NOUN_DESCR 282
     This button activates the cryogenic tube.
END_NOUN_DESCR

NOUN 283
Button
Outer-Airlock
INVISIBLE
LOCATION 2
UNMOVABLE
PUSHABLE
END_NOUN

NOUN_DESCR 283
Pushing this button toggles the outer airlock door of the Jupiter 8.
END_NOUN_DESCR

NOUN 284
Button
Airlock-Control
There is an airlock-control button here.
LOCATION 71
UNMOVABLE
PUSHABLE
PULLABLE
END_NOUN

NOUN_DESCR 284
     This button toggles both of the airlock doors.  When pushed, the button
opens or closes the outer door.  When pulled, the button opens or closes the
inner airlock door.
END_NOUN_DESCR

NOUN 285
Button
Airlock
There is an airlock button here.
LOCATION 72
UNMOVABLE
PUSHABLE
PULLABLE
END_NOUN

NOUN_DESCR 285
     This button toggles both of the airlock doors.  When pushed, the button
opens or closes the outer door.  When pulled, the button opens or closes the
inner airlock door.
END_NOUN_DESCR

NOUN 286
Switch
Launch
There is a launch switch here.
LOCATION 72
UNMOVABLE
PULLABLE
END_NOUN

NOUN_DESCR 286
     This switch, when pulled, launches the ship!!  Please extinguish all 
smoking materials first (including hopefully, the ship itself).
END_NOUN_DESCR

NOUN 287
Viewport
Forward
INVISIBLE
LOCATION 72
UNMOVABLE
END_NOUN

NOUN 288
Airlock
Outside
INVISIBLE
UNMOVABLE
LOCATION 2
NOUN_SYNONYMS DOOR DOORS
END_NOUN

NOUN 289
Airlock 
Itself
INVISIBLE
UNMOVABLE
LOCATION 71
NOUN_SYNONYMS DOOR DOORS
END_NOUN

NOUN 290
Airlock
Behind
INVISIBLE
UNMOVABLE
LOCATION 72
NOUN_SYNONYMS DOOR DOORS
END_NOUN

NOUN 291
Button
Elevator
INVISIBLE
UNMOVABLE
LOCATION 76
END_NOUN

NOUN_DESCR 291
     This is a button on the railing that calls the elevator.
END_NOUN_DESCR

NOUN 292
Astrogator
Ship's
INVISIBLE
UNMOVABLE
LOCATION 72
NOUN_SYNONYMS COORDINATES COURSE
END_NOUN

NOUN_DESCR 292
This is a round domed device in the middle of the room, with a model of the
ship inside.  The ships course is set from here.
END_NOUN_DESCR

NOUN 293
Tubes
Freezing
INVISIBLE
UNMOVABLE
LOCATION 72
NOUN_SYNONYMS TUBE
END_NOUN

NOUN_DESCR 293
     These are 6 cryogenic freezing tubes lining the west wall.  All are open,
and inside of each is a button which activates the freezing unit.  When 
pushed the button will freeze the occupant until the ship enters a new solar
system or until the unit is opened from the outside.
END_NOUN_DESCR

NOUN 294
Clothes
White
There is a set of white leisure clothes here.
LOCATION 256
WEARABLE
PLURAL
END_NOUN

NOUN_DESCR 294
     Oh yes, when everybody changed outfits in the middle of the first
season, Mrs. Rob-&-Son made these for you.  But they looked so terrible that
you switched back to the old set and gave these to that space criminal O-man.
Marine must have made you another set.  Wonderful.
     They make you look like a photograph negative, as they are like a
reverse image of your regular clothes, with white pants and white V-neck
shirt.
END_NOUN_DESCR

NOUN 295
Switch
Pod
There is a launch switch here.
UNMOVABLE
PULLABLE
LOCATION 73
END_NOUN

NOUN_DESCR 295
     This switch, when pulled launches the space pod.
END_NOUN_DESCR

NOUN 296
Radio
2-way
INVISIBLE
UNMOVABLE
LOCATION 72
END_NOUN

NOUN_DESCR 296
     This is a 2-way subspace radio of extremely advanced design.  However its
range is rather limited since one of its tubes burned out.  Until you find a
replacement, the radio will only reach receivers on the planet and vessels in 
orbit.
END_NOUN_DESCR

NOUN 297
Rob-&-Son
unconscious
Jody is sprawled unconscious on the floor.
UNMOVABLE
LOCATION 0
NOUN_SYNONYMS JODY GIRL
END_NOUN

NOUN_DESCR 297
     Jody is lying on the floor unconscious.  She seems to have suffered a
terrible fright.
END_NOUN_DESCR

NOUN 298
Robot
deactivated
The robot has been deactivated and is slumped nearby.
UNMOVABLE
LOCATION 0
NOUN_SYNONYMS NINNY BOOBY TRAITOR BUBBLE-HEADED-BOOBY
END_NOUN

NOUN_DESCR 298
     The robots power pack has been pulled.  It stands slumped over with its
arms extended.  Good riddance!
END_NOUN_DESCR

CREATURE 300
Creature
Space
There is a slavering space creature here eyeing you hungrily!
LOCATION 0
WEAPON 210
HOSTILE
TIME_THRESH 3
NOUN_SYNONYMS MONSTER THING
END_CREATURE

CREATURE_DESCR 300
     You struggle to remind yourself that although this may look like nothing 
more than a guy in a papier-mache suit that it is actually a very dangerous 
monster.
END_CREATURE_DESCR

CREATURE 301
Rob-&-Son
Jody
Jody Rob-&-Son is bending over the counter slicing and dicing some carrots.
LOCATION 77
WOMAN
CREATURE_SYNONYMS JODY GIRL ROBINSON
END_CREATURE

CREATURE_DESCR 301
     Jody Rob-&-Son is in her early twenties.  She is blond haired, blue eyed,
and very attractive.  Although Pill Rob-&-Son is the families official
Wunderkind, Jody graduated in the top 5% of her class.  Her only personality
fault is an unexplainable romantic attraction to Major Pest.
END_CREATURE_DESCR

CREATURE 302
Robot
Environmental-Control
The Robot is here.
LOCATION 72
THING
CREATURE_SYNONYMS BOOBY NINNY TRAITOR BUBBLE-HEADED-BOOBY TIN-PLATED-NUISANCE
END_CREATURE

CREATURE_DESCR 302
     This bubble-headed-booby stands about 6 feet tall, and has a head that
looks like a flat fishbowl.  Several flashing lights adorn its front, and a
power pack is inserted in a slot on its side.
END_CREATURE_DESCR

HELP 2
     After you are wearing the jetpack, and know where the drillsite is, you
activate the jetpack from here to get to the drillsite.  Examine the scope on
the bridge to find the drillsite.  The jetpack is in the secondary exit.  To 
get to the drillsite, you must be wearing the silver spacesuit from your 
trunk to protect you from the cold.  If you don't know where the key to your
trunk is, go to your cabin and type HELP again.
     The Force-Field Projector, when activated, will prevent you from being
bothered by wandering monsters, but DON'T try to launch the ship or use the
jetpack while the projector is on.  
END_HELP

HELP 3
FILL BOTTLE, then USE JETPACK to return to your campsite.
END_HELP

HELP 71
     The only advice I can give you about airlocks is not to eat beans if
you're going to spend much time there.  Oh yes, and if you're in space,
don't open the outer door, but of course you knew that.
END_HELP

HELP 72
     EXAMINE SCOPE to find the drillsite.  SET COURSE (after finding it).  
Take power pack (to deactivate the robot).  Make sure that at least one 
airlock door is closed.  LAUNCH (after fueling the ship and getting rid of
Jody).  Once in space, enter a tube, and push the button.
     Both of the airlock doors are controlled by the BUTTON.  Pushing the
button toggles the outer door.  Pulling the button toggles the inner door.
END_HELP

HELP 73
     The Laser Pistol will help you fend off attacks by space beasties, but 
it only has six shots.
END_HELP

HELP 74
     The BUTTON, when pushed moves the elevator between the Main Control
Room and the Lower Deck.
END_HELP

HELP 75
     Take the key.  It opens the trunk in your quarters.
END_HELP

HELP 76
     When the elevator is on the upper level, walking south from here will
take you to the elevator shaft where your trunk key landed when it fell out
of your pocket.
END_HELP

HELP 77
     You must get rid of Jody so you can take off.  She won't let you remove
the lettuce from the room, but if you EAT LETTUCE, she will leave the ship to
get more from the hydroponic garden.  If you aren't wearing anything, and she
sees you, she will faint, and it will be impossible to get her off the ship.
END_HELP

HELP 78
     What in the world happened to that key?  You've looked everywhere?  You
could try shooting the trunk, but that would destroy the entire trunk.  The
key fell out of your pocket while you were riding the elevator and fell down
the shaft.  It is underneath the elevator disk.  How do you get it?  Ride or
call the elevator to the upper level, then go south from the Lower Deck.  You
will now be in the shaft and will find the key.
     Inside the trunk you will find several outfits.  What are they good for?
Well, if you've tried to use the jetpack to get to the drillsite, you've
found that you have to turn back because of the cold.  The silver spacesuit
will protect you from the cold enough to get you to the drillsite and back.
END_HELP

HELP 79
     The rock specimen glows in the dark, and is the only thing that will 
help you see what's in the power core.
END_HELP

HELP 80
     There is nothing of interest in this room.
END_HELP

HELP 81
     The Bottle is necessary to take fuel from the drillsite.  POUR FUEL in 
the power core to gas up the ship.
END_HELP

HELP 82
     There is nothing important here.  The book is interesting, but of no
help in winning the game.
END_HELP

HELP 83
     There is nothing important in this room.  The only reason I bothered to
write a Help Message at all is because if you're going to lose a point for
typing "HELP", you might as well get something.
END_HELP

HELP 84
If you have a bottle full of fuel, DROP FUEL to gas up the ship.  Take the
Chart Book and read it to get the course back to Earth.  You need the rock
specimen to see anything here.
END_HELP

HELP 85
     TAKE JETPACK and WEAR JETPACK.  Be sure you are wearing the silver
spacesuit first.  You need the jetpack to fly you to and from the drillsite.
EXAMINE SCOPE in the Main Control Room to find where the drillsite is.
END_HELP

HELP 86
If you push the button while in space, and after setting the course, you will
win the game!
END_HELP

VERB
PUSH PRESS PUNCH
PULL FLIP 
ENTER PROGRAM SET
END_VERB

VERB
Dummy_Verb1 ACTIVATE USE SET PLOT START
Dummy_Verb2 FILL
Dummy_Verb3 LAUNCH LIFTOFF
Dummy_Verb4 DEACTIVATE STOP
Dummy_Verb5 KISS HUG LOVE CARESS RAPE MOLEST
Dummy_Verb6 POUR EMPTY
END_VERB

MAX_LIVES 0

MAXIMUM_SCORE 1
